Zarejestruj się Użytkownicy Kalendarz Zaznacz Wszystkie Fora jako Przeczytane CS FAQ Regulamin forum =w= Tani STEAM


Wróć   Forum Counter Strike > Serwer HLDS - wszytko o własnym serwerze do Counter Strike 1.6 Steam i Non Steam > Pluginy, dodatki, AMX, AMXX > Szukam pluginu AMX/AMXX

Szukam pluginu AMX/AMXX Jeżeli potrzebujesz jakiegoś dodatku do serwera, wiesz co chcesz, ale nie wiesz jak się taki plugin nazywa. Napisz prośbę tutaj


przerobienie

- Tagi:

HashJama FFA Steam 32 sloty - 193.33.176.188:27015
sponsor:


Konkurs dla aktywnych użytkowników - 10 kluczy CS 1.6+CS:CZ do wygrania

główny sponsor nagród (najtańsze klucze do gier):

najtańsze klucze steam

Odpowiedz
 
LinkBack Narzędzia wątku

przerobienie

  stare
wariat is Offline
Spamer
 
Postów: 139

Poziom upalenia:
-------- Doświadczenie: abstynent
Zarejestrowany: Jan 2008
   

może ktoś przerobić plugin amx_fakec4
chodzi o to że mogę podłożyć tylko jedna fałszywą bombę na rundę :P
a chciałbym podłożyć np 10 to nie mogę ;)

serwer 4Fun

/************************************************** *****************************
Ultimate Fake C4

Version: 0.7
Author: Grind & KRoTaL (Original Author)
Converted to AMXX by Grind (grindordie@gmail.com)

Thanks to k007 & teame06 for helping with some bugs.

Players can plant fake c4s with the "amx_fakec4" command.
These fake c4s look real: model + sounds + ledglow.
Players can defuse fake c4s (more quickly with a defuse kit).
If you defuse a fake c4, you'll see a nice message. :)
Fake c4s last mp_c4timer seconds.
Plant fake c4s around the real bomb if you want to annoy the ct team. :-d


Cvars:

fakec4_adminonly 0 - 0: all the terrorists can plant fake c4s
1: only the admins with the ADMIN_SLAY flag can plant fake c4s

fakec4_ctdefuse 1 - 0: all the players can defuse fake c4s
1: only the ct team can defuse fake c4s

fakec4_maxnum 1 - sets the maximum number of fake c4s a player is allowed to plant in a round

fakec4_maxdist 0 - non-admin players can't plant a fake c4 if the distance between them and the real bomb is greater than this value
set to 0 to disable this check

fakec4_explosion 0 - 0: plays the "witch" sound
1: real explosion (sprites/sounds) that doesn't hurt players in the area
2: real explosion (sprites/sounds) that hurts/kills players in the area

fakec4_time -1 - how many seconds before the fake4 explodes (-1 = mp_c4timer value)



************************************************** *****************************/

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>


#define ADMIN_FAKEC4 ADMIN_SLAY

#define MAX_FAKEC4 64

#define RADIUS_EXPLOSION 1200.0

/************************************************** ****************************/

#define OFFSET_DEFUSE_PLANT 193
#define HAS_DEFUSE_KIT (1<<16)

new spr_ledglow
new Float:g_c4_timer[MAX_FAKEC4]
new g_c4_num
new g_c4_count[33]
new g_c4_id[MAX_FAKEC4]
new g_defusing[33]
new g_origin1[3], g_origin2[3], Float:g_forigin2[3]
new g_msgSendAudio, g_msgTextMsg, g_msgBarTime, g_msgScreenShake

new g_sprExplosion
new g_sprSmoke
#define MAX_TE_SPRITES 5
new g_TE_SPRITES_tab[MAX_TE_SPRITES]
new g_TE_SPRITES_names[MAX_TE_SPRITES][] = {
"sprites/cexplo.spr",
"sprites/dexplo.spr",
"sprites/eexplo.spr",
"sprites/gexplo.spr",
"sprites/zerogxplode.spr"
}

public plugin_init()
{
register_plugin("Ultimate Fake C4", "0.7", "Grind")
register_concmd("amx_fakec4", "plant_c4", 0, "- plants a fake c4")
register_cvar("fakec4_adminonly", "0")
register_cvar("fakec4_ctdefuse", "1")
register_cvar("fakec4_maxnum", "1")
register_cvar("fakec4_maxdist", "0")
register_cvar("fakec4_explosion", "1")
register_cvar("fakec4_time", "-1")

register_event("ResetHUD","reset_hud","b")
register_event("TextMsg", "remove_c4", "a", "2&#Game_C", "2&#Game_w")
register_event("SendAudio", "delay_remove_c4", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
g_c4_num = 0
g_msgSendAudio = get_user_msgid("SendAudio")
g_msgTextMsg = get_user_msgid("TextMsg")
g_msgBarTime = get_user_msgid("BarTime")
g_msgScreenShake = get_user_msgid("ScreenShake")
}

public plugin_precache()
{
precache_sound("weapons/c4_explode1.wav")
precache_sound("radio/negative.wav")
precache_sound("weapons/c4_plant.wav")
precache_sound("weapons/c4_disarm.wav")
precache_sound("weapons/c4_beep1.wav")
precache_sound("weapons/c4_beep2.wav")
precache_sound("weapons/c4_beep3.wav")
precache_sound("weapons/c4_beep4.wav")
precache_sound("weapons/c4_beep5.wav")
precache_sound("radio/bombpl.wav")
precache_model("models/w_c4.mdl")
spr_ledglow = precache_model("sprites/ledglow.spr")
g_sprSmoke = precache_model("sprites/steam1.spr")
g_sprExplosion = precache_model("sprites/fexplo.spr")
for(new i = 0; i < MAX_TE_SPRITES; i++) {
g_TE_SPRITES_tab[i] = precache_model(g_TE_SPRITES_names[i])
}
}

public reset_hud(id)
{
g_defusing[id] = 0
g_c4_count[id] = 0
}

public delay_remove_c4() {
set_task(4.5, "remove_c4", 1238779)
}

public remove_c4()
{
new players[32], inum
get_players(players, inum, "c")
for(new i = 0 ; i < inum ; i++)
{
client_cmd(players[i], "-use")
message_begin( MSG_ONE, g_msgBarTime, {0,0,0}, players[i] )
write_byte( 0 )
write_byte( 0 )
message_end()
}
new iEntity = find_ent_by_class(-1, "fake_c4")
while(iEntity > 0)
{
if(task_exists(1234567+iEntity))
remove_task(1234567+iEntity)
if(task_exists(2345678+iEntity))
remove_task(2345678+iEntity)
remove_entity(iEntity)
iEntity = find_ent_by_class(-1, "fake_c4")
}
g_c4_num = 0
return PLUGIN_CONTINUE
}

public plant_c4(id)
{
if(!(get_user_flags(id) & ADMIN_FAKEC4) && get_cvar_num("fakec4_adminonly") == 1) {
console_print(id, "[AMX] You have no access to that command")
return PLUGIN_HANDLED
}

new fakec4_maxnum = get_cvar_num("fakec4_maxnum")
if(g_c4_count[id] >= fakec4_maxnum) {
console_print(id, "[AMX] You can only plant %d fake c4(s) in a round.", fakec4_maxnum)
client_print(id, print_chat, "[AMX] You can only plant %d fake c4(s) in a round.", fakec4_maxnum)
return PLUGIN_HANDLED
}

if(!(get_user_flags(id) & ADMIN_FAKEC4))
{
new model[32]
new ent = find_ent_by_class(-1, "grenade")
while(ent > 0) {
entity_get_string(ent, EV_SZ_model, model, 31)
if(equal(model, "models/w_c4.mdl")) break
ent = find_ent_by_class(ent, "grenade")
}
if(ent > 0) {
new maxdist = get_cvar_num("fakec4_maxdist")
new curdist = get_entity_distance(id, ent)
if(curdist > maxdist) {
console_print(id, "[AMX] You can't plant so far away from the real bomb (maxdist=%d, your dist=%d).", maxdist, curdist)
client_print(id, print_chat, "[AMX] You can't plant so far away from the real bomb (maxdist=%d, your dist=%d).", maxdist, curdist)
return PLUGIN_HANDLED
}
}
}

if(g_c4_num >= MAX_FAKEC4) {
console_print(id, "[AMX] Too many fake c4s on the map.")
client_print(id, print_chat, "[AMX] Too many fake c4s on the map.")
return PLUGIN_HANDLED
}

new c4_ent = create_entity("info_target")

if(c4_ent <= 0) {
return PLUGIN_HANDLED
}

entity_set_string(c4_ent, EV_SZ_classname, "fake_c4")

entity_set_int(c4_ent, EV_INT_solid, 2)
entity_set_int(c4_ent, EV_INT_movetype, 6)
entity_set_model(c4_ent, "models/w_c4.mdl")

entity_set_size(c4_ent, Float:{-1.0,-1.0,-0.000001}, Float:{1.0,1.0,0.000001})

new Float:PlayerOrigin[3]
entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
entity_set_origin(c4_ent, PlayerOrigin)

entity_set_edict(c4_ent, EV_ENT_owner, id)
set_task(1.8, "reset_owner", c4_ent)

emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_plant.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

g_c4_id[g_c4_num] = c4_ent

message_begin(MSG_BROADCAST, g_msgSendAudio, {0,0,0}, 0)
write_byte(0)
write_string("%!MRAD_BOMBPL")
message_end()

message_begin(MSG_ALL, g_msgTextMsg, {0,0,0}, 0)
write_byte(4)
write_string("#Bomb_Planted")
message_end()

client_cmd(0, "spk radio/bombpl.wav")

new Float:timer = float(get_cvar_num("fakec4_time"))
if(timer == -1.0) timer = get_cvar_float("mp_c4timer")

if(timer < 2.0) {
new fakec4_explosion = get_cvar_num("fakec4_explosion")
switch(fakec4_explosion) {
case 0: {
emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_explode1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 1: {
doExplosion(c4_ent, 0)
return PLUGIN_HANDLED
}
case 2: {
doExplosion(c4_ent, 1)
return PLUGIN_HANDLED
}
}
remove_entity(c4_ent)
return PLUGIN_HANDLED
}

g_c4_timer[g_c4_num] = timer - 1.48

new param[3]
param[0]= c4_ent
param[1]= g_c4_num

set_task(2.0,"c4_ledglow",1234567+c4_ent,param,2," b")
set_task(1.48,"c4_sound",2345678+c4_ent,param,2,"b ")

g_c4_num++
g_c4_count[id]++

return PLUGIN_HANDLED
}

public reset_owner(c4_ent)
{
entity_set_edict(c4_ent, EV_ENT_owner, 0)
}

public c4_ledglow(param[])
{
new c4_ent = param[0]
if(!is_valid_ent(c4_ent)) {
remove_task(1234567+c4_ent)
return
}

new Float:forigin[3], origin[3]
entity_get_vector(c4_ent, EV_VEC_origin, forigin)

FVecIVec(forigin, origin)

origin[2] = origin[2] + 5

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(23)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(spr_ledglow)
write_byte(1)
write_byte(3)
write_byte(255)
message_end()

return
}

public c4_sound(param[])
{
new c4_ent = param[0]
if(!is_valid_ent(c4_ent)) {
remove_task(2345678+c4_ent)
return
}
new c4num = param[1]

if(g_c4_timer[c4num] >= 34)
{
emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_beep1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
if(g_c4_timer[c4num] < 34 && g_c4_timer[c4num] >= 24)
{
emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_beep2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
if(g_c4_timer[c4num] < 24 && g_c4_timer[c4num] >= 15)
{
emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_beep3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
if(g_c4_timer[c4num] < 15 && g_c4_timer[c4num] >= 6)
{
emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_beep4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(g_c4_timer[c4num] < 6)
{
if(g_c4_timer[c4num] <= 0)
{
remove_task(1234567+c4_ent)
remove_task(2345678+c4_ent)
new fakec4_explosion = get_cvar_num("fakec4_explosion")
switch(fakec4_explosion) {
case 0: {
emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_explode1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 1: {
doExplosion(c4_ent, 0)
return
}
case 2: {
doExplosion(c4_ent, 1)
return
}
}
remove_entity(c4_ent)
return
}
emit_sound(c4_ent, CHAN_WEAPON, "weapons/c4_beep5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}

g_c4_timer[c4num] -= 1.48

return
}

public client_PreThink(id)
{

if(g_c4_num > 0 && (get_cvar_num("fakec4_ctdefuse") == 0 || get_user_team(id) == 2))
{
if(get_user_button(id) & IN_USE)
{
if(g_defusing[id])
{
new Float:origin[3]
entity_get_vector(g_defusing[id], EV_VEC_origin, origin)
if(!is_in_viewcone(id, origin) || !(entity_get_int(id, EV_INT_flags) & FL_ONGROUND))
{
set_user_maxspeed(id, 240.0)
g_defusing[id] = 0
remove_task(3456789+id)
message_begin(MSG_ONE, g_msgBarTime, {0,0,0}, id)
write_byte(0)
write_byte(0)
message_end()
if(!(entity_get_int(id, EV_INT_flags) & FL_ONGROUND))
{
message_begin(MSG_ONE, g_msgTextMsg, {0,0,0}, id)
write_byte(4)
write_string("#C4_Defuse_Must_Be_On_Ground")
message_end()
}
}
else
{
set_user_maxspeed(id, -1.0)
}
return PLUGIN_CONTINUE
}
new closest_c4 = 0, distance = 9999, c4_id
new Float:origin[3]
new dist
for(new i = 0; i < g_c4_num; i++)
{
c4_id = g_c4_id[i]
if(is_valid_ent(c4_id))
{
entity_get_vector(c4_id, EV_VEC_origin, origin)
if(is_in_viewcone(id, origin))
{
dist = get_entity_distance(id, c4_id)
if(dist < distance)
{
closest_c4 = c4_id
distance = dist
}
}
}
}
new targetid, body
get_user_aiming(id, targetid, body)
if(closest_c4) targetid = closest_c4
if(targetid)
{
new c4ClassName[32]
entity_get_string(targetid, EV_SZ_classname, c4ClassName, 31)
if(equal(c4ClassName,"fake_c4"))
{
get_user_origin(id, g_origin1)
entity_get_vector(targetid, EV_VEC_origin, g_forigin2)
FVecIVec(g_forigin2, g_origin2)
distance = get_distance(g_origin1,g_origin2)
if(distance < 72)
{
g_defusing[id] = targetid
set_user_maxspeed(id, -1.0)
emit_sound(targetid, CHAN_WEAPON, "weapons/c4_disarm.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
if(entity_get_byte(id, OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT)
{
message_begin(MSG_ONE, g_msgBarTime, {0,0,0}, id)
write_byte(5)
write_byte(0)
message_end()
new param[3]
param[0] = targetid
param[1] = id
set_task(5.0, "defused", 3456789+id, param, 2)
message_begin(MSG_ONE, g_msgTextMsg, {0,0,0}, id)
write_byte(4)
write_string("#Defusing_Bomb_With_Defuse_Kit")
message_end()
}
else
{
message_begin(MSG_ONE, g_msgBarTime, {0,0,0}, id)
write_byte(10)
write_byte(0)
message_end()
new param[3]
param[0] = targetid
param[1] = id
set_task(10.0, "defused", 3456789+id, param, 2)
message_begin(MSG_ONE, g_msgTextMsg, {0,0,0}, id)
write_byte(4)
write_string("#Defusing_Bomb_Without_Defuse_Kit")
message_end()
}
}
}
}
}
else if(g_defusing[id])
{
set_user_maxspeed(id, 240.0)
g_defusing[id] = 0
remove_task(3456789+id)
message_begin(MSG_ONE, g_msgBarTime, {0,0,0}, id)
write_byte(0)
write_byte(0)
message_end()
}
}
return PLUGIN_CONTINUE
}

public defused(param[])
{
new c4_ent = param[0]
new id = param[1]
emit_sound(c4_ent, CHAN_WEAPON, "radio/negative.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
remove_task(1234567+c4_ent)
remove_task(2345678+c4_ent)
if(is_valid_ent(c4_ent)) remove_entity(c4_ent)
set_hudmessage(255, 255, 255, -1.0, 0.3, 0, 0.01, 6.0, 0.01, 0.01, 2)
show_hudmessage(id, "YOU HAVE DEFUSED A FAKE BOMB, YOU IDIOT! HAHAHAHA!")
g_defusing[id] = 0
set_user_maxspeed(id, 240.0)
return PLUGIN_CONTINUE
}

doExplosion(ent, hurtPlayers) {
new Float:forigin[3], origin[3], origin2[3]
entity_get_vector(ent, EV_VEC_origin, forigin)
if(hurtPlayers) {
radius_damage(forigin, 1200, 200)
}
FVecIVec(forigin, origin)
new i, j
for(i = 0; i < 5; i++) {
origin2[0] = origin[0] + random_num(-200,200)
origin2[1] = origin[1] + random_num(-200,200)
origin2[2] = origin[2] + random_num(30,90)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2, 0)
write_byte(3)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_short(g_sprExplosion)
write_byte(30)
write_byte(15)
write_byte(0)
message_end()
}
new players[32], inum
get_players(players, inum, "ac")
for(i = 0; i < inum; i++) {
if(get_entity_distance(players[i], ent) < RADIUS_EXPLOSION) {
message_begin(MSG_ONE, g_msgScreenShake, {0,0,0}, players[i])
write_short(65535)
write_short(4096)
write_short(38400)
message_end()
}
}
for(i = 0; i < 4; i++) {
origin2[0] = origin[0] + random_num(-200,200)
origin2[1] = origin[1] + random_num(-200,200)
origin2[2] = origin[2] + random_num(35,50)
j = random_num(0, MAX_TE_SPRITES-1)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2, 0)
write_byte(17)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_short(g_TE_SPRITES_tab[j])
write_byte(-105)
write_byte(150)
message_end()
}
for(i = 0; i < 6; i++) {
origin2[0] = origin[0] + random_num(-200,200)
origin2[1] = origin[1] + random_num(-200,200)
origin2[2] = origin[2] + random_num(30,90)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2, 0)
write_byte(5)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_short(g_sprSmoke)
write_byte(30)
write_byte(12)
message_end()
}
for(i = 0; i < 50; i++) {
origin2[0] = origin[0] + random_num(-125,125)
origin2[1] = origin[1] + random_num(-125,125)
origin2[2] = origin[2] + random_num(40,300)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2, 0)
write_byte(9)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
message_end()
}
if(is_valid_ent(ent)) remove_entity(ent)
}

będę wdzięczny + pomógł
  
UWAGA !!!

W tej chwili widzisz tylko pierwszy post tego tematu. Aby zobaczyć więcej wiadomości lub napisać post musisz się zalogować lub zarejestrować.

Odpowiedz

Narzędzia wątku

Podobne wątki
Temat Forum
Przerobienie headera
Grafika związana z Counter Strike
Przerobienie PROBLEM
Problem z pluginem AMX/AMXX
Przerobienie CFG...
Problemy z Counter Strike 1.6 Non Steam
Przerobienie loga
Grafika związana z Counter Strike
przerobienie sma
Pluginy, dodatki, AMX, AMXX
Przerobienie
Grafika związana z Counter Strike
Przerobienie plugina
Pluginy, dodatki, AMX, AMXX
Prośba o przerobienie.
Problem z pluginem AMX/AMXX
Prośba o przerobienie
Problem z pluginem AMX/AMXX
Przerobienie
Pluginy, dodatki, AMX, AMXX

Zasady Postowania
Nie możesz zakładać nowych tematów
Nie możesz pisać wiadomości
Nie możesz dodawać załączników
Nie możesz edytować swoich postów

BB Code jest Włączony
EmotikonyWłączony
[IMG] kod jest Włączony
HTML kod jest Wyłączony
Trackbacks are Włączony
Pingbacks are Włączony
Refbacks are Wyłączony


X Przeglądasz forum jako gość, zarejestruj się aby uzyskać pełen dostęp do wiaderkowego stuff'u ganja

zalogowani nie widzą reklam


Powered by vBulletin ® =w= Edition
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
Spolszczenie: vBHELP.pl - Polski Support vBulletin
Copyright © 2007-2008 Counter Strike wiaderko.com